Unity Engine Sample (plays on Itch.io) The other day I was creating a model that needed to use a PBR material, but it turns out there was a catch: the material had to be mobile-compatible and lightweight. So I looked through the shader list in the Unity editor (2022X) and couldn't find anything like that. Since my character was an armored warrior who needed to have both organic and metallic parts, I had this idea of taking a matcap, no matter how small, and using it as a reflection map for the model. Then, with a mask that varies between white and black, using the grayscale as a blending point, where the darker becomes less reflective and the whiter becomes more metallic. So I decided, I'll write a shader for that. The funny thing is, I don't know how to write shaders, not in lines of code, but rather how to assemble them in blocks, as I've been doing that since the old days of Blender and its GLSL shaders. Well, I knew what I wanted, so I asked someone who knew how ...
Apps and Game Art Assets